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A Hilbert curve (also known as a Hilbert space-filling curve) is a continuous fractal space-filling curve first described by the German mathematician David Hilbert in 1891,[1] as a variant of the space-filling curves discovered by Giuseppe Peano in 1890.[2]

Because it is space-filling, its Hausdorff dimension is 2 (precisely, its image is the unit square, whose dimension is 2 in any definition of dimension; its graph is a compact set homeomorphic to the closed unit interval, with Hausdorff dimension 2).

H_n is the n th approximation to the limiting curve. The Euclidean length of \( H_n \) is \(\textstyle 2^n - {1 \over 2^n} \) , i.e., it grows exponentially with n, while at the same time always being bounded by a square with a finite area.

Images

Hilbert curve, first order

Hilbert curves, first and second orders

Hilbert curves, first to third orders

Hilbert curve in three dimensions

3-D Hilbert curve with color showing progression


Applications and mapping algorithms

Both the true Hilbert curve and its discrete approximations are useful because they give a mapping between 1D and 2D space that fairly well preserves locality. If (x,y) is the coordinates of a point within the unit square, and d is the distance along the curve when it reaches that point, then points that have nearby d values will also have nearby (x,y) values. The converse can't always be true. There will sometimes be points where the (x,y) coordinates are close but their d values are far apart. This is inevitable when mapping from a 2D space to a 1D space. But the Hilbert curve does a good job of keeping those d values close together much of the time. So the mappings in both direction do a fairly good job of maintaining locality.

Because of this locality property, the Hilbert curve is widely used in computer science. For example, the range of IP addresses used by computers can be mapped into a picture using the Hilbert curve. Code to generate the image would map from 2D to 1D to find the color of each pixel, and the Hilbert curve is sometimes used because it keeps nearby IP addresses close to each other in the picture. A grayscale photograph can be converted to a dithered black and white image using thresholding, with the leftover amount from each pixel added to the next pixel along the Hilbert curve. Code to do this would map from 1D to 2D, and the Hilbert curve is sometimes used because it does not create the distracting patterns that would be visible to the eye if the order were simply left to right across each row of pixels. Hilbert curves in higher dimensions are a generalization of Gray codes, and are sometimes used for similar purposes, for similar reasons. For multidimensional databases, Hilbert order has been proposed to be used instead of Z order because it has better locality-preserving behavior.

Given the variety of applications, it is useful to have algorithms to map in both directions. In many languages, these are better if implemented with iteration rather than recursion. The following C code performs the mappings in both directions, using iteration and bit operations rather than recursion. It assumes a square divided into n by n cells, for n a power of 2, with integer coordinates, with (0,0) in the lower left corner, (n-1,n-1) in the upper right corner, and a distance d that starts at 0 in the lower left corner and goes to \( n^2-1 \) in the lower-right corner.

//convert (x,y) to d
int xy2d (int n, int x, int y) {
int rx, ry, s, d=0;
for (s=n/2; s>0; s/=2) {
rx = (x & s) > 0;
ry = (y & s) > 0;
d += s * s * ((3 * rx) ^ ry);
rot(s, &x, &y, rx, ry);
}
return d;
}

//convert d to (x,y)
void d2xy(int n, int d, int *x, int *y) {
int rx, ry, s, t=d;
*x = *y = 0;
for (s=1; s<n; s*=2) {
rx = 1 & (t/2);
ry = 1 & (t ^ rx);
rot(s, x, y, rx, ry);
*x += s * rx;
*y += s * ry;
t /= 4;
}
}

//rotate/flip a quadrant appropriately
void rot(int n, int *x, int *y, int rx, int ry) {
if (ry == 0) {
if (rx == 1) {
*x = n-1 - *x;
*y = n-1 - *y;
}

//Swap x and y
int t = *x;
*x = *y;
*y = t;
}
}

These use the C conventions: the & symbol is a bitwise AND, the ^ symbol is a bitwise XOR, the += operator adds on to a variable, and the /= operator divides a variable. The handling of booleans in C means that in xy2d, the variable rx is set to 0 or 1 to match bit s of x, and similarly for ry.

The xy2d function works top down, starting with the most significant bits of x and y, and building up the most significant bits of d first. The d2xy function works in the opposite order, starting with the least significant bits of d, and building up x and y starting with the least significant bits. Both functions use the rotation function to rotate and flip the (x,y) coordinate system appropriately.

The two mapping algorithms work in similar ways. The entire square is viewed as composed of 4 regions, arranged 2 by 2. Each region is composed of 4 smaller regions, and so on, for a number of levels. At level s, each region is s by s cells. There is a single FOR loop that iterates through levels. On each iteration, an amount is added to d or to x and y, determined by which of the 4 regions it is in at the current level. The current region out of the 4 is (rx,ry), where rx and ry are each 0 or 1. So it consumes 2 input bits, (either 2 from d or 1 each from x and y), and generates two output bits. It also calls the rotation function so that (x,y) will be appropriate for the next level, on the next iteration. For xy2d, it starts at the top level of the entire square, and works its way down to the lowest level of individual cells. For d2xy, it starts at the bottom with cells, and works up to include the entire square.
Representation as Lindenmayer system

The Hilbert Curve can be expressed by a rewrite system (L-system).

Alphabet : A, B
Constants : f, l, r
Axiom : A
Production rules:
A → l B fr A f A rf B l
B → r A fl B f B lf A r

Here, f means "draw forward", l means "turn left 90°", and r means "turn right 90°" (see turtle graphics).

Arthur Butz[3] provided an algorithm for calculating the Hilbert curve in multidimensions.

Graphics Gems II[4] discusses Hilbert Curve coherency, and provides implementation.
Implementation

In the Python programming language 3.0:

from turtle import speed, width, hideturtle, title, right, forward, left, screensize

speed(500) ##How fast the turtle will go.
width(2) ##How wide the line will be
hideturtle() ##Hide the cursor
title("Helbert Curve by André Popovitch") ##Set the title of the window. Do NOT delete name.

screensize(600, 600) ##Set the size of the screen


def hilbert(level = 5, angle = 90, size = 5):
if level == 0:
return

right(angle) ##Rotate the turtle right
hilbert(level - 1, -angle) ##Call this function
forward(size) ##Move forward size pixels
left(angle) ##Rotate the turtle left
hilbert(level - 1, angle) ##Call this function
forward(size) ##Move forward size pixels
hilbert(level - 1, angle) ##Call this function
left(angle) ##Rotate the turtle left
forward(size) ##Move forward size pixels
hilbert(level - 1, -angle) ##Call this function
right(angle) ##Rotate the turtle right

hilbert() ##Call the function

See also

Hilbert curve scheduling
Hilbert R-tree
Sierpiński curve
Moore curve
Space-filling curves
List of fractals by Hausdorff dimension

Notes

^ D. Hilbert: Über die stetige Abbildung einer Linie auf ein Flächenstück. Mathematische Annalen 38 (1891), 459–460.
^ G.Peano: Sur une courbe, qui remplit toute une aire plane. Mathematische Annalen 36 (1890), 157–160.
^ A.R. Butz: Alternative algorithm for Hilbert’s space filling curve. IEEE Trans. On Computers, 20:424-42, April 1971.
^ Voorhies, Douglas: Space-Filling Curves and a Measure of Coherence, p. 26-30, Graphics Gems II.

External links

Dynamic Hilbert curve with JSXGraph
JSHilbert - Calculate normalised distances along Hilbert curve for points in the unit square.
Three.js WebGL 3D Hilbert curve demo

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